![]() ![]() Valve sets Steam Direct self-publishing fee at $100 Titles that are not ultimately Greenlit may still be brought to Steam via Steam Direct, provided they meet our basic criteria of legality and appropriateness.” “There are some titles that will not be Greenlit, due to insufficient voter data or concerns about the game reported by voters. Valve announced in February that it would be replacing Steam Greenlight with a simpler system called Steam Direct. Indie developers will no longer have to persuade fans to vote for their games so Valve is more inclined to approve them. Valve said that game makers have complained about the opacity and uncertainty of the Greenlight process. The company also noted today that since the program’s debut in August 2012, it has received more than 90 million votes from nearly 10 million Steam users. ![]() “We realized that a direct and predictable submission process will best serve the diverse interests of players moving forward,” said Kroll. Under Steam Direct, developers will simply have to fill out some forms and pay a nominal fee - just $100 per game, which Valve will return as long as the title in question tops $1,000 in sales - before submitting a project. (Those who are new to Steam will have an additional hurdle: a 30-day waiting period after paying the fee, during which Valve will verify that the person or company in question is on the level.)Ī team at Valve will review each submission, installing the software to make sure that it is what the developer says it is and that it contains no malware. In the meantime, Valve will require developers to put up a “coming soon” page for their game. ![]() After that process is done, the game will be ready to go live on Steam.You’ll be amazed at the talent NJIT’s game development program has to offer. Most of you may not know this, but while our many athletes were doing amazing things, when we were being rated as the number one underdog school in the country, or even when a lot of our professors were doing amazing things for NASA, like a cherry on top of this awesome 5-layer cake, a small team of NJIT alumni were able to get their game through the Steam Greenlight process. The awesome guys at Starfall Studios, Louis Saporito, Mike Sullivan, and James Wolff, have been working on an upcoming indie hit called “Sneaky Ninja” and they were gracious enough to discuss their game with me. Sneaky Ninja is a single-player action stealth platformer. It plays like a combination between the classic Super Mario by Nintendo, and the 2012 Game of the Year nominee, Mark of the Ninja by Klei Entertainment. This dynamic trio isn’t just a group of random individuals.įor a one-man game, at the time, a lot of passion and polish went into that build and the demo was thoroughly enjoyable.įast-Forward to today and now Sneaky Ninja has grown to a team of NJIT alumni and the game has been able to get past the historically difficult Steam Greenlight system, making this one of the first games made entirely by NJIT students to get put on Steam! I had a chance to play an alpha build during the Spring 2014 CSS Capstone when only Mike Sullivan was working on it. Louis, Mike, and James have each known each other since they started at NJIT. All three are Information Technology majors of the Game Development specialization. ![]() With the powerful connections they formed by being in the same classes throughout their college careers they formed Starfall Studios, and it’s been a wonderful ride for them.Īs of right now, the crew is still working on improving the game for its official Steam launch, which has not happened yet. Otherwise, Mike and Louis have hinted that a Kickstarter for Sneaky Ninja will start on Tuesday, February 3. With talented teams like Starfall Studios, it really isn’t a surprise to see why NJIT is ranked in the top twenty-five best Game Development Schools in the country. It’s great to see awesome games being made like Sneaky Ninja. ![]()
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